A tense and focused scene in the open-air backstage area of a massive Roman-style gladiatorial arena. Sazed, a Drow Cleric, and Edid, a Drow Warlock, prepare for battle, surrounded by other contestants. Nearby, Edid speaks with a seasoned arena fighter who has nearly completed his required battles. The sun casts long shadows over the stone arches and columns of the arena, with banners fluttering in the breeze. Other warriors are sharpening weapons, stretching, or meditating before their fights. Sazed stands on a raised platform, passionately singing a rousing battle hymn to inspire the other outcasts. The distant roar of the excited crowd fills the air, signaling the impending combat as the grand stadium looms in the background.A tense and suspenseful scene inside the upper floors of a grand four-story mansion during daytime. Boris, a Harengon Rogue with large bunny ears, disguised as a dwarf, and Kiet, a Dragonborn Warrior in disguise, carefully sneak through a well-lit corridor. Below them, the sounds of a lively party echo from the grand ballroom, with music and laughter filtering through the ornate hallways. Their summoned rat familiar is seen scurrying under a closed door ahead of them, its small form disappearing into the unknown. The warm sunlight from large windows contrasts with the tension of their stealthy movements as they search for secrets while avoiding detection.A breathtaking aerial battle taking place high above a vast desert, where Haru, a small Kobold Paladin, fights Reyhanneh Mir atop a flying carpet. The sky is filled with swirling dust and magical energy as Reyhanneh hurls hellfire, scorching both the carpet and the air around them. Haru, gripping his weapon tightly, braces against the attack and attempts to knock Reyhanneh off balance. Below, the endless dunes stretch toward the horizon, their golden sands glowing in the light of the setting sun. The tension is palpable as the battle rages 60 feet above the desert.A grand and action-packed battle inside a completely open-air Roman-style arena with no roof or covering above the seats. Sazed, a Drow Cleric, and Edid, a Drow Warlock, stand on one side of the combat pit, facing two rival spellcasters on the other. In the center, a massive dragon looms, its wings spread wide as it prepares to attack. The arena floor is rough and uneven, covered in scattered rocks and boulders, adding to the rugged battlefield. The crowd in the towering stands erupts with excitement, banners waving wildly in the air. The sky above is completely open, vast, and clear, with sunlight illuminating the dust and magic crackling in the air as the battle unfolds.
Session 72 (1/28/25)
A grand and imposing palace chamber where Haru, a small Kobold Paladin, and Kiet, a Dragonborn Warrior, stand before the High Justice and other officials for a formal debriefing. The room is bathed in golden light, with towering statues and intricate carvings along the walls. The High Justice, a gnome, sits at an ornate desk, presenting the party with a writ of passage and a silver whistle. The mood is tense but diplomatic, with Haru standing confidently while Kiet remains more reserved, listening to the political negotiations. A vast desert landscape at dawn, where Haru, a small Kobold Paladin, rides atop his loyal baby mammoth across the endless dunes. High above in the sky, the Sky Prison—a massive floating fortress of stone and chains—looms ominously, suspended far above the desert, casting a vast shadow on the sands below. The prison is ancient and foreboding, with magical energy crackling around its foundations. The desert is vast and desolate, with occasional ruins dotting the landscape. Haru’s resolve is evident as he presses forward, the golden hues of sunrise casting long shadows across the dunes, adding to the dramatic tone of the journey.A tense surveillance scene in the Terrace of Saints neighborhood, where Boris, a Harengon Rogue with large bunny ears, and Kiet, a Dragonborn Warrior, hide in the shadows of an alleyway, watching a massive four-story sandstone mansion. The estate is lively, with well-dressed nobles and servants coming and going under the watchful eyes of two floating lantern angels guarding the entrance. A delivery dwarf exits the gate, nervously clutching a small pouch of coins, having just been bribed by Boris. The night sky looms over the luxurious estate, highlighting the stark contrast between the party’s secrecy and the open grandeur of the mansion.Inside the city’s grand arena, a colossal structure larger than the palace and temple, Sazed, a Drow Cleric, and Edid, a Drow Warlock, stand in front of a heavily armored official at the registration desk for the mage league. Other warriors and spellcasters line up in the background, some showcasing their magical prowess. The arena’s interior is filled with banners, arcane symbols, and statues of past champions. In the distance, a massive stone-plated creature stands victorious in the arena pit, its last opponent defeated. The air buzzes with excitement and anticipation as the two adventurers prepare for battle.
Session 71 (1/21/25)
A chaotic and intense scene in the Ruse Bazaar during the Drow Rights March, where an insect plague spell creates a swirling 20-foot radius sphere of locusts. The locusts swarm over the panicked crowd, with marchers scattering and shielding themselves. Assassins on the rooftops engage in combat, while angelic beings with radiant, glowing forms and police officers (Hisba) attempt to restore order. The marketplace background features vibrant stalls and overturned goods, illuminated by bright sunlight contrasting with the dark, magical energy of the insect plague. The atmosphere is one of chaos and desperation as the scene unfolds in this medieval fantasy setting.A dramatic and action-packed scene in the Ruse Bazaar during the Drow Rights March, showing Boris, a Harengon Rogue with large bunny ears, leaping across the plaza between two-story buildings lining the sides. Boris is holding a crossbow in one hand, his cloak trailing behind him as he performs the daring maneuver. The plaza below is filled with temporary market stalls, some overturned due to the chaos, and scattered civilians fleeing in panic. Assassins can be seen engaging party members on the rooftops, and the scene is illuminated by bright daylight, capturing the high-stakes tension of the moment.A split-scene composition showing the Drow Rights March in the Ruse Bazaar. The front section of the march shows panicked civilians scattering in chaos, while the middle section remains calm under Sazad, a Drow Cleric, maintaining a calm emotions spell. In the rear, the march continues unaware of the events unfolding ahead. Haru, a small Kobold Paladin, is seen negotiating with angelic police officers near the front, while Trifa, the march leader, organizes the remaining marchers with determination. The scene captures the mix of chaos and order, with vibrant marketplace stalls and banners filling the plaza, all illuminated by bright daylight.An action-packed rooftop battle scene in the Ruse Bazaar during the Drow Rights March. Kiet, a Dragonborn Warrior, is engaged in a duel with an assassin wielding poisoned weapons, their blades clashing as sparks fly. Edid, a Drow Elf Warlock, stands nearby on another rooftop, glowing faintly as he regains control of his power after reabsorbing his ghostly companion. The rooftops are chaotic, with debris, signs of magical combat, and other assassins attempting to flank the adventurers. Below, the bustling marketplace is in chaos with overturned stalls and panicked civilians fleeing in all directions. The bright daylight contrasts with the intense combat, creating a dynamic and tense medieval fantasy atmosphere.
Session 70 (1/14/25)
A heartfelt yet whimsical scene inside a dimly lit slum dwelling where Sazed, a Drow Elf Cleric with dark skin and solemn features, embraces his father, Shootah. Shootah wears a comically silly disguise with prop glasses, a big fake mustache, and an ill-fitting cloak. The small room is cluttered with modest belongings, a single flickering candle casting warm light, and cracked walls showing signs of wear. The atmosphere balances reconciliation and humor, with the absurdity of the disguise adding a lighthearted touch to the emotional moment. A dramatic and grand scene inside an ornate palace hall, where the adventuring party stands before five high-backed chairs arranged in an arc around a golden marble table. The room is illuminated by divine, radiant light streaming from intricately designed windows and glowing golden statues that tower above. Haru, a small Kobold Paladin, stands confidently at the center, delivering a powerful speech. Boris, a Harengon Rogue, stands nearby casting an illusion of a mysterious woman. The other party members—Edid, Sazed, and Kiet—stand solemnly, some visibly struggling under the effects of a Zone of Truth spell. The atmosphere is tense and formal, highlighting the grandeur of the setting and the weight of the interrogation. A vibrant and tense scene in a bustling medieval bazaar during the Drow Rights March. The marketplace is filled with colorful stalls, banners, and a diverse crowd marching together. Haru, a Kobold Paladin, walks confidently with Sazed, a Drow Elf Cleric, and Kiet, a towering Minotaur Warrior, amidst the marchers below. Above, Boris, a Harengon Rogue with bunny ears, and Edid, a Wood Elf Warlock, observe cautiously from the rooftops. Assassins with crossbows lurk in the shadows on other rooftops, adding an air of danger to the scene. The atmosphere is vibrant yet tense, as the party remains alert to the threats around them. A dynamic and chaotic battle scene in a bustling medieval bazaar. The adventuring party—Boris, a Harengon Rogue; Edid, a Wood Elf Warlock; Haru, a small Kobold Paladin; Sazed, a Drow Elf Cleric; and Kiet, a towering Minotaur Warrior—fights against hidden assassins perched on rooftops. Haru charges forward with his shield raised, while Boris leaps from a high vantage point with his dagger drawn. Edid casts glowing magical spells, illuminating the tense scene, and Sazed uses divine magic to protect the crowd below. Brazen, a menacing figure, prepares to hurl rocks into the fray. The bazaar is chaotic, with overturned stalls, fleeing civilians, and bursts of magical energy lighting up the darkening sky.
Character Update
A whimsical and humorous cartoon drawing of five characters walking through a large cardboard box labeled ‘Transmogrifier’ on a mostly white background. On the left, Boris, a Harengon Rogue with bunny ears, Edid, a Wood Elf Warlock, Haru, a small Kobold Paladin with dragon-like features, Sazed, a Drow Elf Cleric, and Kiet, a towering Minotaur Warrior, are entering the box. On the right, they are emerging as slightly altered versions of themselves—Boris with larger ears, Haru glowing faintly, Edid with extra magical energy, Sazed with radiant markings, and Kiet looking fiercer. The box is cartoonish, with bold lines and exaggerated features, creating a lighthearted and imaginative scene.
Session 69 (12/17/24) – Hunting Ash
A quiet and awkward scene inside a small, weathered church in the slums. Sazed, a Drow Elf Cleric with dark skin and sharp features, stands across from Dhakin, a grizzled and suspicious street priest. The two stand a few feet apart, with Dhakin holding a small bundle of rations wrapped in cloth, extending it toward Sazed. The dim interior is lit by flickering candles, casting long shadows on the worn stone walls, while the atmosphere is filled with tension and mistrust, emphasizing the awkward and cautious interaction between them.A dramatic scene where Sazed, a Drow Elf Cleric with dark skin and solemn features, meets with his elderly father inside a cramped, dilapidated shack in the slums. The room is cluttered with meager belongings, and faint moonlight filters through gaps in the wooden walls. Outside, the glowing light of approaching angels casts long, ominous shadows. Sazed glances toward the window, his expression filled with urgency and concern, as he and his father prepare to hide or flee. The atmosphere is tense and foreboding, with the slums outside hinting at the chaos about to unfold.A surreal and ominous scene set in the slums at night, where glowing, floating angels shaped like ethereal lanterns with watchful eyes search through the narrow alleys. These beings emanate a soft, golden light, illuminating the decrepit shacks and cobblestone streets of the slums. Their lantern-like forms are distinct, with glowing cores and piercing eyes within, casting long, shifting shadows. The atmosphere is tense and eerie, exuding an unsettling divine authority as they methodically inspect the area.An intense rooftop battle in the slums at night where the adventuring party—Boris, a Harengon Rogue; Edid, a Wood Elf Warlock; Haru, a Kobold Paladin; Sazed, a Drow Elf Cleric; and Kiet, a Minotaur Warrior—fights against a group of assassins. Boris leaps between rooftops, firing a crossbow, while Edid casts glowing magical spells. Haru engages in combat below, shield raised as he charges through the streets, while Sazed casts defensive spells and Kiet swings a massive weapon. The chaotic scene is illuminated by moonlight and bursts of magical energy, with arrows and attacks flying through the air in a dynamic medieval slum setting.A dramatic and chaotic nighttime scene in the slums where a massive explosion consumes a building, set off by Boris, a Harengon Rogue, using an alchemy jug of oil. The fiery blast sends debris flying through the air, casting intense orange and red light across the surrounding shacks and alleys. Cavsinon Kaneh, a Tiefling leader, lies impaled by a flaming beam amidst the wreckage. The adventuring party—Boris, Edid, Haru, Sazed, and Kiet—can be seen retreating into a dark tunnel, their silhouettes highlighted by the glow of the inferno behind them. The atmosphere is intense and filled with the urgency of escape.
Session 68 (12/10/24) – “We Seek Only Peace”
A grim city street scene in broad daylight where the adventuring party—Boris, a Harengon Rogue; Edid, a Wood Elf Warlock; Haru, a Kobold Paladin; Sazed, a Drow Elf Cleric; and Kiet, a Minotaur Warrior—walk past an ominous execution block. The block is weathered, darkly stained, and surrounded by a few silent onlookers, their faces filled with unease. The bright sunlight casts long shadows across the cobblestone street, adding stark contrast to the scene. The atmosphere remains tense and foreboding despite the clear day, as the execution block serves as a stark reminder of the city’s harsh justice.A suspenseful and chaotic nighttime scene in a shadowy forest clearing where the adventuring party—Boris, a Harengon Rogue; Edid, a Wood Elf Warlock; Haru, a Kobold Paladin; Sazed, a Drow Elf Cleric; and Kiet, a Minotaur Warrior—is under attack by hidden snipers in the surrounding trees. The clearing is wide and open, with moonlight illuminating the area, while arrows and bolts fly through the air from shadowy figures concealed in the dense trees at the clearing’s edge. The adventurers scramble for cover and ready their defenses in this tense and dynamic medieval fantasy setting.A tense nighttime scene in a dark forest clearing where the adventuring party interrogates a captured assassin tied to a tree. The party includes Boris, a Harengon Rogue; Edid, a Wood Elf Warlock; Haru, a Kobold Paladin; Sazed, a Drow Elf Cleric; and Kiet, a Minotaur Warrior. Haru casts a zone of truth spell, with faint magical light illuminating the area, as the assassin looks visibly shaken and reluctant. Boris stands nearby with a hand crossbow at the ready, while the forest clearing is dimly lit by moonlight filtering through the dense trees, creating an atmosphere of tension and isolation.A chaotic and dramatic scene set in a wooded forest park where Haru, a Kobold Paladin, summons a smaller, baby mammoth. The mammoth trumpets loudly, causing panic and distraction among angelic police and hidden snipers. The forest park is lit by patches of moonlight filtering through the trees, creating a dynamic interplay of light and shadow. Boris, Edid, Sazed, and Kiet use the opportunity to flee further into the woods, blending into the dense foliage. The atmosphere is intense and surreal, with the baby mammoth at the center of the commotion.
Session 67 (12/3/24) – Learning to Defuse
A tense scene inside a small, dimly lit interrogation room where Kiet, a towering Minotaur Warrior, sits across from the High Justice, a small gnome with sharp eyes and a commanding presence. The room is minimalist, with plain stone walls, a single wooden table, and a glowing magical orb hanging overhead as the only light source. The gnome leans forward with an intense expression, while Kiet sits calmly, visibly tense but resolute. A guard stands in the shadowy background, adding a subtle layer of pressure to the scene’s tense atmosphere.A vibrant and tense scene set in a bustling outdoor street market at midday. Edid, a charismatic and sharp-featured Wood Elf Warlock, stands across from Rejab Sedeh, a nervous merchant vendor. Rejab gestures toward a small, sealed wooden box on his colorful market stall, surrounded by various wares. The market is lively and brightly lit under the midday sun, with vendors, shoppers, and vibrant decorations creating a dynamic background. The interaction is filled with subtle tension, as Edid uses his charm to calm the visibly anxious Rejab.A bright daytime scene in a medieval alley where Boris, a Harengon Rogue with large bunny ears, stands 30 feet away from a small, sealed wooden box containing a bomb. A glowing blue mage hand floats delicately across the distance, poking and manipulating the box with precision. The setting is well-lit, with sunlight illuminating the cobblestone path and surrounding medieval buildings. Boris is partially hidden, watching intently from the shadows, and the alley is completely empty of other people, creating a solitary and focused atmosphereA serene scene near the docks at dusk featuring Haru, a small, short Kobold Paladin with dragon-like features, standing beside a weathered statue. Haru gently holds a normal bird, an ibis, on his arm, whispering a message to it. The bird stands calmly as the dockside setting reflects the warm orange and purple hues of the sunset over gentle waves. The atmosphere is peaceful and purposeful, with the worn statue adding a sense of history and importance to the moment.
Session 66 (11/19/24) -All Dogs Go to Heaven
A tense street scene where Kiet, a Minotaur Warrior, and Haru, a Kobold Paladin, are caught in the middle of a chaotic fight between elves and tieflings. Guards, including two glowing angels, arrive to intervene, their divine presence adding tension. On a nearby rooftop, an assassin takes aim, firing a deadly crossbow bolt that strikes one of the angels. Kiet and Haru, shocked, begin to run with the scattering crowd. The scene is filled with dynamic action, glowing light from the angels, and the gritty backdrop of a medieval city.A tense and mysterious scene in Aktar Park at midnight. The adventuring party—Boris, Edid, Haru, Sazed, and Kiet—stealthily gathers in the shadows to meet the Ashen Heirs. The park is dimly lit by moonlight, with overgrown trees and scattered benches. Cavsinon Kaneh, a tiefling leader, stands at the center, holding a celestial bane crossbow bolt while discussing plans with the group. Magical birds hover above, conveying messages. The atmosphere is filled with secrecy and intrigue, as the party receives instructions in this covert and dangerous setting.A dramatic scene where Phil the ghost, a spectral figure emanating fear and rage, haunts a mysterious wooden box carried by Edid, the Wood Elf Warlock. The adventuring party—Boris, Haru, Sazed, and Kiet—stand nearby in a dimly lit courtyard, alarmed by the ghost’s violent manifestation. The box glows ominously, with faint ethereal light spilling out, as the ghost’s presence creates chaos. The setting is shadowy and tense, with the medieval architecture of the city in the background, emphasizing the danger and mystery surrounding the haunted box.A suspenseful scene where Boris, a Harengon Rogue, is stealthily observing from the shadows as a mysterious figure, the Crimson Rasp, enters a side VIP door of an ornate building. Boris, wearing his fancy Leviathan Cloak, blends into the dimly lit surroundings. The building is grand with intricate designs, illuminated by faint torchlight, while the figure slips inside unnoticed. The atmosphere is tense and mysterious, emphasizing Boris’s stealth and sharp focus on the task at hand.
Session 65 (11/12/24) – Silent Roar & Chesmere
A tense but inviting scene inside a partially abandoned theater, where Trifa Senden, an Air Genasi descended from the djinn, sits at a simple wooden table set on the edge of a worn stage. The theater has an eerie atmosphere, with dusty curtains, broken seats, and scattered theatrical props like masks and costumes hinting at its former grandeur. Trifa has an ethereal appearance with faint wisps of air swirling around her translucent, bluish form. She gestures as she shares local history with the adventuring party—Boris, Edid, Haru, Sazed, and Kiet—who sit around the table, listening intently. The room is dimly lit by a single lantern, creating dramatic shadows that emphasize the seriousness of the meeting.A shadowy and tense scene inside a dark shop filled with stolen goods. A Kenku crow person, dressed in a patched cloak, stands behind a cluttered counter, acting as the shopkeeper. Boris, the Harengon Rogue, and Edid, the dark-skinned Wood Elf Warlock, are negotiating directly with the Kenku. The counter is piled high with stolen trinkets, magical artifacts, and other illicit items, all dimly lit by a flickering lantern. The atmosphere is secretive, with no extra figures present, emphasizing the risky and exclusive nature of this meeting.A dramatic scene of Sazed, a Drow Elf Cleric, magically getting over a towering 50-foot city wall under the cover of night. Sazed is mid-action, using a combination of spells like Misty Step, with magical energy shimmering around him as he moves gracefully over the wall. The city wall is massive, made of ancient stone, and surrounded by faint torchlight from patrolling guards below. The background shows the sprawling cityscape beyond, lit by moonlight and dotted with rooftops and distant lights. The atmosphere is filled with tension and magic as Sazed executes his daring maneuver.A dynamic and intimate scene featuring two Drow, dark-skinned elves with silver or white hair, sitting on simple stools inside a rundown wooden shack that has the look of a slum. The walls are patched with mismatched wooden boards, and there are sparse, makeshift furnishings. Between them is a small, rough wooden table with two steaming tea cups, creating a warm focal point amidst the rough surroundings. Sazed, an adult male Drow Cleric, sits across from his older father, a weathered and wise figure. Moonlight streams through a crooked, broken window, illuminating the rugged interior and casting shadows across the uneven wooden floor. The atmosphere is quiet but rough, capturing a moment of familial connection and warmth in humble surroundings.A detailed and dynamic scene of Boris, a Harengon Rogue with large bunny ears, forging magical papers at a wooden desk in a dimly lit room. The desk is cluttered with parchment, glowing inks, quills, and magical seals. Boris leans over his work, ears perked up in concentration, as faint magical light illuminates the intricate documents. The room is simple and shadowy, with shelves of books and tools in the background, creating an atmosphere of focus and secrecy. The scene captures Boris’s determination and skill as he prepares forged papers with magical precision.
Session 64 (10/29/24) – Spirit & Sand
A shadowy scene with three Drow elves, with dark purple skin and subdued expressions, carrying a large coffin down a dimly lit cobblestone street at night. The characters, including Sazed, Edid, and a third companion, are moving carefully to avoid drawing attention. The street is lined with ancient, worn buildings, and only faint streetlights cast minimal light, creating long, dark shadows. Their faces are partially obscured in the low light, adding to the sense of secrecy and caution in their movements.A tense scene inside a crystal steampunk spaceship under attack by a ghostly figure. The interior of the ship glows with crystalline and brass details, combining magical and mechanical elements in a unique steampunk design. The ghost, filled with fear and rage, emerges from a soul gem and begins to possess Edid, the Wood Elf Warlock, who clutches the ship’s wheel, trying to steer them to safety. Sazed, the Drow Elf Cleric, looks panicked as he moves away, while a nervous Fallsack brother stands by the exit. The atmosphere is charged with magical energy and suspense, with the ghostly form looming over them in the surreal steampunk setting.A humorous and surreal scene where Kiet, the Minotaur Warrior, is forced to wear a bathrobe instead of his armor due to strict modesty laws. Standing outside a checkpoint in the Terrace of Saints, a wealthy district, Kiet looks somewhat embarrassed but determined as he adapts to the strange clothing. Other party members, including Boris, Edid, Haru, and Sazed, are in the background, also adapting to the local rules. The guards and celestials in the area watch over them with a mix of curiosity and suspicion, adding to the scene’s unique blend of humor and tension.A suspenseful scene outside an abandoned, decrepit theater at dusk. The theater’s facade is crumbling, with broken windows and boarded-up entrances, giving it a desolate, eerie appearance. The adventuring party stands near a locked side door, knocking and exchanging uncertain glances. After they fumble the passphrase, ‘The sun beats harshly down,’ a voice from within responds, ‘But the night will come,’ granting them entry. Shadows and figures await inside, hinting at the presence of the Silent Roar resistance group. The atmosphere is filled with secrecy and anticipation as they prepare to meet the group’s leader, Trifa Senden.
Session 63 (10/15/24) – Mind Sliver Diplomacy
A strategic meeting scene where the adventuring party discusses their smuggling options to reach Akharin Sangar. The room is dimly lit, with maps and documents spread out across a table. Proxy is present, providing introductions and information about the destination, including details about the political group Silent Roar, led by Trifa Senden, who wants to replace Akatash with a democratic system. The atmosphere is serious as the party, including Boris, Edid, Haru, Sazed, and Kiet, weighs their options carefully, each in contemplation of the risks and potential paths forward.A scene inside a prison cell where the three Fallsack brothers, all Drow elves, are held. The brothers, Hilnit, Thilnit, and Szordrin, have metal clamps over their mouths, and one of them, Hilnit, holds trader papers from the guild and gestures to an ornate coffin. The coffin is magical and larger on the inside, functioning as a portable hole. The party stands outside the cell, discussing plans and spells needed to conceal their magical auras to travel undetected. The prison setting is dark and somber, with faint torchlight casting shadows on the stone walls.An intense scene inside the Fallsack house where Edid and Kiet are searching for valuables. They find a large pile of gold coins on a table, totaling 3,000 gold. A magical wizard’s spell book sits nearby, emitting a faint glow, and Kiet picks up three potions and three vials of poison. The room is filled with mysterious artifacts, shelves stacked with books, and strange magical tools. The dim light adds an atmosphere of secrecy as the two gather supplies for their journey to Akharin Sangar.A lively marketplace scene where Boris, the Harengon Rogue, and Sazed, the Drow Elf Cleric, are purchasing scrolls of Nystul’s Magic Aura. The marketplace is bustling with vendors, magical artifacts, and a variety of shoppers. Boris and Sazed examine a scroll carefully, understanding its power to conceal their magical items for the journey. In the background, colorful stalls and other adventurers add to the vibrant atmosphere of the magical marketplace, with the scroll merchant proudly displaying his wares.
Session 62 (10/8/24) – Picking through the Pieces
A magical scene where Sazed, the Drow Elf Cleric, is healing everyone around him. Sazed is channeling his divine magic, with a warm glow surrounding him as he tends to the wounds of others. He asks the healed individuals to stay until the party can speak to them. The environment is peaceful but still within the hospital, with medical equipment scattered around. The adventuring party members—Boris, Edid, Haru, Kiet, and Sazed—are nearby, watching the healing process, still dressed in hospital gowns. Warforged are present in the background, gathering helldust.A scene in a hospital courtyard where Haru, the bluish-scaled Kobold Paladin, is using the zone of truth to question several individuals. The atmosphere is intense, with the truth-revealing magic creating a glowing circle around Haru. The people questioned include Forg, a furniture maker; Do Won, a former Shieldbearer; Izaberne, a university researcher; and Sinta, who appears terrified. Each person reveals their story within the magical zone of truth, while the adventuring party stands nearby, listening closely. The hospital setting is visible in the background, and the mood is focused and serious.A tense and mysterious scene where the adventuring party finds a box filled with 11 black glowing crystals, known as soul gems. The gems glow with a sinister light, radiating an aura of rage and evil energy. Boris, Edid, Haru, Sazed, and Kiet gather around the box, their expressions a mix of caution and intrigue as they examine the powerful soul gems. The hospital room is dimly lit, with shadows cast across the floor, and the atmosphere is thick with magical tension as the party contemplates the danger these crystals hold.A scene where several Warforged are diligently cleaning up piles of orange helldust scattered around the aftermath of a battle. The Warforged, humanoid machines with metallic bodies, work methodically to gather the glowing orange dust into containers. The setting is an outdoor area near a hospital courtyard, with signs of the recent battle visible—broken stone, damaged structures, and scattered debris. The air is still heavy with magic as the Warforged perform their task, the bright orange glow of the helldust contrasting against the darker, ruined environment.
Session 61 (10/1/24) – Fall of the House of Convalescence
A dramatic scene where Boris, the Harengon Rogue, climbs the back of a building to plant dynamite. Just as he finishes setting the explosives, he’s noticed by guards below. The building is large and imposing, and the sky is dim, adding tension to the scene. Boris, wearing a hospital gown, looks alert as he prepares to escape, knowing he’s been spotted. The dynamite sticks are clearly visible, and the moment is filled with suspense as the building looms overhead. Other party members are preparing for the blast in the distance.An epic scene where the crystal shatters after a massive explosion, dealing 214 damage, with 60 dice rolled! The building begins to crack and collapse as Boris, the Harengon Rogue, casts Feather Fall on five people and then five more, saving many innocents from falling debris. The scene is chaotic, with shards of crystal flying through the air and the building crumbling in the background. Boris, still in his hospital gown, looks determined as he focuses on saving the falling civilians. Other party members are scattered around, trying to help in the destruction.A dramatic scene where people are being pushed off the three-story roof of a hospital, falling through the air as Boris, the Harengon Rogue, casts Feather Fall to save them just in time. The hospital is large, and the sky is dark, adding tension to the moment as people are suspended in mid-air, gently floating down from the roof. Magic swirls around Boris as he focuses on saving the innocents, while chaos unfolds around him. Other party members are fighting off enemies on the rooftop, still wearing their hospital gowns from earlier battles.A chaotic scene in a hospital lobby where benches and wooden doors, which are actually mimics, attack the adventuring party. The benches have come to life, revealing rows of sharp teeth and monstrous forms, lunging at Boris, the Harengon Rogue. A wooden door mimic snaps open, trying to bite another party member. The hospital is in disarray, with broken furniture and scattered medical supplies, as the adventurers fight back in their hospital gowns. The scene is filled with tension and action as the party battles these transformed, ordinary objects.A peaceful yet surreal scene in an outdoor courtyard after a fierce battle. The adventuring party, still wearing their hospital gowns, stands victorious as the vanquished demon lies defeated in the background. Orange helldust rains gently from the sky, creating a mystical glow as it falls. The courtyard, with trees and stone benches, contrasts the previous chaos, now serene and quiet. The party members—Boris, the Harengon Rogue; Edid, the Wood Elf Warlock; Haru, the Kobold Paladin; Sazed, the Drow Elf Cleric; and Kiet, the Minotaur Warrior—look up in wonder as the helldust rains down, signifying their victory.
Session 60 (9/24/24) – Inmates & Outmates
Boris, a bunny humanoid (Harengon Rogue), is hopping up a steep mountain toward the Radiant Citadel, a medieval city built around a giant crystal. Boris, wearing a hospital gown, looks determined despite the memory curse affecting him. The mountain path is treacherous, with the towering crystal of the Radiant Citadel glowing ominously in the distance. Sholeh, a mysterious figure, has cast spells on Boris, and the atmosphere is filled with a sense of urgency and magic. Boris’s hospital gown flutters in the wind as he makes his ascent.Kiet, a Minotaur Warrior, charges through a bustling city street while wearing a hospital gown. He is heading toward a tiefling support group but is intercepted by the Shield Bearers, a group of armored warriors blocking his path. Kiet looks frustrated and desperate as he tries to find a way out. The setting is the Radiant Citadel, a medieval city built around a giant crystal, with the scene filled with urgency and tension. The contrast between Kiet’s powerful figure in the hospital gown and the armored Shield Bearers adds a touch of surrealism to the action.An intense action scene set in a hospital lobby or common area. Edid, a Wood Elf Warlock in a hospital gown, is blasting a giant crystal embedded in the wall with powerful magic. The crystal glows brightly as cracks form from the impact. Haru, a bluish-scaled Kobold Paladin, also in a hospital gown, strikes the crystal with a lightning-infused hand, sending sparks flying. The lobby is filled with medical equipment scattered around and other patients-turned-warriors fighting nearby. The earlier art style emphasizes the magical energy and the chaos in this large, open hospital area.An eerie scene in the sewers where the adventuring party, all wearing hospital gowns, is running from danger. Edid, the Wood Elf Warlock, leads the group, attempting to teleport but failing. Cranium rats with glowing eyes skitter around in the shadows, adding to the tension. The damp, narrow sewer tunnels are lit only by faint magical light, and the party looks exhausted but determined as they try to escape. The hospital gowns contrast with the gritty, dark environment, adding a surreal touch to the scene.A lively scene in a cluttered workshop where the adventuring party, all still in hospital gowns, receives a giant pile of dynamite sticks. The party members — Edid, the Wood Elf Warlock; Boris, the bunny humanoid Harengon Rogue; Haru, the bluish-scaled Kobold Paladin; Sazed, the Drow Elf Cleric; and Kiet, the Minotaur Warrior — are gathered around the pile of dynamite with excited and surprised expressions. The workshop is filled with strange tools, gears, and magical items, with the atmosphere buzzing with energy and anticipation as the group prepares for their next explosive mission.
Session 59 (9/17/24) – I Will Be Well Again
A therapy session in a padded room where Haru, a green-scaled Kobold Paladin, is seated in the middle. He’s holding a platinum crayon, puzzled by it. Boris, a Harengon Rogue, is wearing a piece of goblin armor and has a sock he’s stuffing with various items. Kiet, a Minotaur Warrior, looks confused, trying to figure out if he’s a Minotaur or Dragonborn. Sazed, a Drow Elf Cleric, is engaged in the session, deciding between gods Sunweaver and Fish, with a point marker beside him. The mood is bizarre yet somewhat comedic, with a hint of tension.A surreal and striking scene where Kiet, a large and powerful Minotaur, stands in front of a tall, ornate mirror. While Kiet himself, with his horns, fur, and hooves, is clearly a Minotaur, the reflection in the mirror shows a Dragonborn—a tall, scaled, reptilian figure with draconic features. Kiet is looking at the reflection in disbelief, his face showing confusion and shock. The room around him is dimly lit, and the mirror casts an eerie glow, emphasizing the contrast between Kiet’s Minotaur form and the Dragonborn figure reflected back at him.A wide, 3:2 aspect ratio scene showing Haru, a bluish-scaled Kobold Paladin, sitting in a softly lit, padded room. He is triumphantly holding a platinum-colored crayon in his hand, having just found it among a pile of colorful crayons scattered around him. His expression is focused and satisfied, with the platinum crayon glinting in the light. The muted tones of the padded room enhance the vibrancy of the crayons and the shine of the platinum crayon, emphasizing Haru’s important discovery in this quiet moment.A dynamic scene showing Boris, a Harengon Rogue, leaping over tall, iron gates as he escapes from a guarded compound. His long ears trail behind him as he bunny-hops in mid-air, with his agile form silhouetted against a dark, night sky. The gates are formidable, but Boris looks confident and determined as he uses his natural abilities to escape. The compound behind him has a mysterious, fortified look, with guards and lights far in the background. The scene is captured in a wide 3:2 aspect ratio, emphasizing the motion and scale of his daring escape.
Session 58 (9/10/24) – In the Shit
Kosnon, a tiefling with dark horns and a disheveled appearance, dashes out of a dimly lit tavern, his figure blurring as he flees down a dark, rain-soaked alley. In the background, patrons in the bar look on in surprise. The cobblestone streets glisten from the rain, and the shadows of the alley deepen the scene’s intensity.Inside a dimly lit, eccentric tavern filled with oddities and trinkets, Boris, a rogue Harengon (bunny humanoid) with a sly look, talks to Khonjit, a female orc bartender. Khonjit, with a strong, muscular build and green skin, stands behind the bar, looking perplexed as she explains that she hasn’t seen Erasmo in a few days. Boris listens intently, his long ears twitching, while the tavern’s warm candlelight casts shadows across the wooden beams and mismatched furniture.In a dark, eerie sewer tunnel, the adventuring party consisting of normal-sized party members fights a group of zombies and large rats. Haru, a paladin kobold in shining armor, and Kiet, a massive minotaur warrior, are at the forefront, engaged in battle with the zombies. The sewer is grimy with dirty water running along the sides, and the flickering torchlight casts shadows on the stone walls. Rats scurry in the distance, watching ominously, while some zombies lurch forward, their decayed forms illuminated by the torches.In a dimly lit mental institution, the adventuring party, including Boris, the rogue Harengon, and Edid, the warlock wood elf, find themselves waking up in padded rooms. The walls are covered with soft, white padding, and small barred windows let in only a sliver of light. The characters look confused and disoriented as they realize they’ve been mentally trapped. The scene is surreal and unsettling, with eerie silence broken only by distant footsteps echoing through the halls.A quiet and somber graveyard at dusk. Four grave markers are prominently displayed, each marked with ‘Owl 1,’ ‘Owl 2,’ ‘Owl 3,’ and ‘Owl 4,’ with small owl statues perched on top of each marker. In front of the fourth marker, a bunny humanoid (Boris, the Harengon Rogue) kneels, grieving. His long ears droop as he mourns in silence. The atmosphere is peaceful yet melancholic, with soft light casting long shadows across the grass and headstones. The mood is reflective and emotional, with a focus on Boris’s sadness and the owl-topped grave markers.
Session 57 (9/3/24) – Tieflings, Treasures, and Lurking Terrors
A mystical cityscape under a blood-orange sky with towering gates shutting out tiefling refugees. Tieflings, with horns and tails, are gathered at the border, looking distressed and weary, while imposing guards in ornate, glowing armor stand firm. Above the gates, an ethereal ambassador with a glowing blue aura watches the scene from a high vantage point, casting an ominous glow on the crowd. The gates are massive and heavily reinforced, signaling the finality of the border closure, while magical energy crackles faintly in the air, adding tension to the moment.A vibrant and bustling market scene in the Radiant Citadel, filled with colorful stalls selling rare and magical items. Haru, the paladin kobold, and Sazed, the drow cleric, are engaged in deep conversation with Sholeh as they examine cursed daggers displayed on a velvet cloth. Nearby, Boris, the rogue harengon, haggles with a vendor over chalk made from powdered dragonscale, while Edid, the wood elf warlock, studies mysterious candles made of leviathan wax. The market is alive with radiant lights reflecting off exotic and enchanted goods, as a diverse crowd of fantastical creatures and races weave through the lively stalls, all illuminated under strings of glowing lanterns.A realistic market scene in the Radiant Citadel, filled with colorful stalls and adventurers browsing magical items. Kiet, the imposing minotaur warrior, inspects a large enchanted sword at a vendor’s stall. The gnome vendor presents the weapon with a sly smile as the glowing runes on the blade catch Kiet’s attention. The market is bustling with adventurers haggling over rare items like potions, enchanted armor, and mystical trinkets. Bright lanterns illuminate the scene, casting a warm glow over the vibrant colors of the market, with a diverse crowd moving through the lively setting.Edid, the warlock wood elf, stands in a dimly lit safehouse, reading a letter from his friend Alfsoon. The parchment is marked with subtle signs of distress, asking for help with a demon in Promise. His comrades—Haru, the paladin kobold, and Sazed, the drow cleric—stand nearby, looking over his shoulder with concern. The room is furnished simply, with wooden beams and stone walls, giving a sense of security amidst the growing tension. Magical artifacts and maps are scattered around, but the scene feels quiet and serious, as the group prepares for the danger ahead.
Session 56 (8/27/24) – Meanwhile, in the Radiant Citadel
A grand, dimly lit manor with shadowy corners and dust-covered furniture. The scene shows five adventurers exploring a long hallway. The adventurers include Boris, a rogue Harengon; Edid, a warlock Wood Elf; Haru, a paladin Kobold; Sazed, a cleric Drow Elf; and Kiet, a Dragonborn warrior. Boris is in the foreground, stealthily picking the lock of a large wooden door that emanates a magical aura. The hallway has old portraits on the walls and a cracked chandelier hanging above, casting eerie shadows. In the background, Haru and Kiet stand ready with weapons drawn, while Edid inspects a magical ring they’ve just looted from a fallen enemy.A dark, dusty room with a grand piano at its center, the piano’s keys revealed as razor-sharp teeth, and its lid snapping open like a monstrous mouth. The scene depicts an intense moment as Boris, a rogue Harengon, is mid-leap, narrowly avoiding the piano’s bite. Haru, a paladin Kobold, rushes forward with his shield raised, ready to defend. Sazed, a cleric Drow Elf, is casting a protective spell from behind, and Kiet, a Dragonborn warrior, is ready to strike with his sword. Edid, a warlock Wood Elf, stands to the side, his eyes glowing as he prepares to unleash a powerful spell to subdue the mimic.Inside a lavishly decorated study with bookshelves lining the walls, Boris, a rogue Harengon, is holding a thick, ancient book with a screaming face etched onto its cover—the Manual of Golems. The room is filled with a sense of foreboding, with magical energy crackling around the book. Edid, a warlock Wood Elf, stands nearby, watching intently as he senses the dark power within the book. Sazed, a cleric Drow Elf, holds a Mirror of Life Trapping and observes the scene with caution, while Haru, a paladin Kobold, and Kiet, a Dragonborn warrior, keep a wary eye on the room, ready for any surprises.In a large, dimly lit room filled with broken furniture and scattered debris, Sazed, a cleric Drow Elf, holds up a glowing Mirror of Life Trapping. The mirror’s surface reveals the ghostly faces of beings trapped inside—Dashlognamun, Freshstetson, a halfling hunter turning into a bear, a dwarf hunter, three elf businessmen, and several robbers. Each figure appears spectral, their expressions a mix of fear, anger, and despair. Boris, a rogue Harengon, is readying a powerful strike, while Edid, a warlock Wood Elf, channels a spell to shatter the mirror. Haru, a paladin Kobold, and Kiet, a Dragonborn warrior, stand tensely in the background, prepared for what might come next.
Session 55 (7/16/24) – The Revolution Will Not be Vampirized pt. 2
away
Session 54 (7/9/24) – The Revolution Will Not be Vampirized pt. 1
away
Session 53 (7/2/24) – The Mammoth of Justice is Swift
In an open field with rolling hills and a clear sky, Haru, a paladin kobold, stands casting ‘Find Steed.’ A small woolly mammoth materializes before him in a burst of divine light. Haru looks proud and excited, while Edid, a warlock wood elf, stands nearby with a skeptical expression, arms crossed. The serene setting contrasts with the magical event, highlighting the wonder and skepticism of the characters.Inside a dimly lit alchemy lab filled with strange apparatus and glowing potions, Vitra Modernheim, an old female with a keen interest in vampire minds, demonstrates the creation of a pickling liquid. Boris, a rogue harengon, a humanoid bunny, watches attentively, holding an alchemy jug. Shelves lined with preserved brains and other curiosities fill the background, creating an eerie atmosphere.A dynamic battle scene in a grand medieval manor’s courtyard. The five heroes are engaged in combat against a group of vampires and their guard dogs. Boris, a rogue harengon, is leaping through the air, daggers drawn. Edid, a warlock wood elf, is casting a powerful area-of-effect spell, dark energy swirling around him. Haru, a paladin kobold, is riding a small woolly mammoth, brandishing a gleaming sword. Sazed, a cleric drow elf, is invoking a protective spell, his dark robes billowing. Kiet, a dragonborn warrior, is slashing through vampires with his heavy blade. The scene is chaotic, with magical and physical combat unfolding simultaneously.In a grand hall within the manor, the party confronts the vampire mayor. The mayor, an imposing figure with red eyes and sharp fangs, stands defiantly at the center, flanked by vampire minions. Kiet, a dragonborn warrior, steps forward, demanding a list of vampires. The rest of the party stands ready for combat: Boris, a rogue harengon, sneaks into a flanking position; Edid, a warlock wood elf, prepares a spell; Haru, a paladin kobold, grips his sword; and Sazed, a cleric drow elf, holds his holy symbol. The scene is tense, filled with anticipation and the eerie glow of the moonlight streaming through the windows.
Session 52 (6/11/24) – Body, Mind, and Soul
In a dark, mysterious cave filled with platinum, the paladin kobold (Haru) stands before a defaced shrine to Bahamut. The cave is illuminated by the glow of the platinum, creating an eerie atmosphere. Haru hears a voice saying, ‘You are not welcome here,’ as a shadow dragon appears, ready to defend the shrine. The scene captures the tense moment before the confrontation, with Haru determined and prepared for battle. (Chat GPT 4o / DALL·E 3)In a dark, mysterious cave filled with platinum, the paladin kobold (Haru) faces a shadow dragon that splits into two parts: a dragon of light and a dragon of darkness. The cave is illuminated by the glow of the platinum and the contrasting auras of the two dragons. Haru stands ready for battle, determined and prepared, with the defaced shrine to Bahamut in the background. The scene captures the tense and mystical atmosphere of the confrontation.In a dramatic transformation scene styled like a Pokémon evolution, the paladin kobold (Haru) changes from a small blue kobold to a small platinum-colored kobold. Both forms are shown at the same height with dynamic glowing light and magical energy swirling around. The background features a mystical shrine to Bahamut, capturing the divine transformation as Haru becomes infused with the power of Bahamut, gaining a radiant, holy aura. Text in the image reads ‘HARU EVOLVES INTO SUPER HARU,’ emphasizing the evolution.In an advanced lab, Kiet’s dragonborn body is placed in a vat of green liquid, while a new minotaur body is in another vat nearby. The scene is filled with high-tech equipment, lightning sparking around the room, and the tension of the moment. The lab is eerie and filled with the hum of machinery, with both Kiet’s old dragonborn body and the new minotaur body floating in their respective vats. The adventurers, Sazed and Boris, look on with concern and anticipation. The style is more realistic and painterly.