The party crouches in the shadows outside an abandoned warehouse at night. A faint, eerie glow pulses from within as cows are quietly herded toward the building. One character checks the time nervously while another peers through broken boards. Everyone looks tense but committed — this is obviously a bad idea and they all know it. Bold outlines, flat colors, simple shading, cinematic moonlight, playful but ominous mood.
Inside the warehouse, Tovin has transformed into a massive giant snake, smashing through a weakened wall and widening a jagged hole in the structure. Wooden beams splinter and dust clouds billow as startled cows scatter. Other party members rush in behind the chaos. Exaggerated motion lines, expressive faces, bold outlines, dynamic action pose.
A shocking reveal inside the warehouse: a massive, perfectly circular hole has been carved through the floor, edges glowing faintly with reality-warping energy. A floating sphere of annihilation hums above the opening while armored helmed horrors calmly herd cattle down a spiraling ramp. The party watches from cover, realizing the operation is already underway. Clean shapes, eerie glow, unsettling calm.
A mysterious humanoid figure stands near the floating sphere, partially silhouetted, bearing an unsettling resemblance to the long-dead Mwingi. Its posture is wrong — hunched, twitchy, and ghoul-like. One character recoils in recognition while another grips their weapon in disbelief. Subtle creepiness, exaggerated expressions, restrained horror tone.
Kiet flies into the air mid-confrontation as the Wingy-like figure lashes out, biting him viciously. Arcane energy crackles as Kiet reels from the hit, pain and shock on his face. The sphere of annihilation drifts menacingly nearby, asserting control over the battlefield. Dynamic composition, bold action silhouettes, bright spell effects.
Tovin, calm amid chaos, casts Speak with Animals as cows suddenly turn hostile toward the helmed horrors. Cattle rear, charge, and panic the armored spirits while enemies stumble in confusion. The scene is ridiculous, loud, and triumphant. Bright colors, exaggerated motion, humorous energy without losing tension.
The sphere of annihilation lunges sideways, clipping Tovin with a devastating arc of void energy. Tovin is thrown back mid-motion, limbs flailing, as the party shouts in alarm. Reality seems to tear slightly around the sphere. High contrast lighting, dramatic impact frame, frozen-moment intensity.
The party descends into deep, unfamiliar sewers beneath the city, following the cattle. The tunnel spirals downward into darkness, walls slick with grime. Below, piles of bones and butchered remains hint at something far worse. Lantern light and spell glow illuminate horrified faces. Moody but readable, spooky adventure tone.
A horrifying tableau: ghouls of varying strength devour stray cattle in the sewer chambers. Some bear orange markings, others deep red, marking stronger variants. They look half-starved, feral, and ravenous. In the background, the Wingy-figure advances unnaturally, crawling and loping like the ghouls themselves. Creepy but stylized, not realistic horror.
Tovin, now transformed into a massive giant toad, lunges forward and swallows the Mwingi-figure whole while Kiet rides on the toad’s back, directing the attack. In the background, the sphere of annihilation floats free and unstable, no longer under control. The moment is heroic, absurd, and climactic — victory and disaster hanging together. Bold outlines, big expressions, legendary final-panel energy.
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