The party gathered around a stone table as a cranium rat corpse twitches under Speak with Dead. Its skull is partially gnawed open, brain exposed and glowing faintly, with ghostly thought-threads connecting to shadowy silhouettes of other rats behind it. One party member raises fingers to count the remaining questions. The mood is eerie, investigative, and unsettling—but still stylized and readable.
A semi-diagrammatic illustration: multiple cranium rats biting into another rat’s skull, exposing the brain, forming a glowing psychic network between them. No tools—just teeth and instinct. The hive mind appears as a web of neon thought-lines overhead. A high-INT party member is shown overlapping the network, suggesting it can be hijacked by intelligence alone. Creepy, clinical, but playful in tone.
Haru and Toven meet Commissar Lee in a dim Shield Bearers chamber. A large map of the city glows red beneath the streets, sewer lines marked “LOCKED.” Shadowy ghouls lurk beneath the map as faint silhouettes. Lee looks tired, compromised, and wary. Outside the window, city lights glow peacefully—an uneasy contrast to the disaster below.
A suspiciously clean, modern Citadel Solutions Corporation facility materializes beside ancient stone buildings almost overnight. Shield Bearers stand guard while arcane machines hum behind polished glass. A timeline-style visual shows: Sewers Closed → CSC Appears. The vibe is sterile, corporate, and quietly ominous.
Sundr, disguised as a bulky orc via Alter Self, lounges inside the Second Chance Lounge while secretly watching Adzinka in a black veil reviewing glowing documents. Floating beside her is a small, terrifying void orb—the sphere of annihilation—subtly warping reality. Her expression is calm, brilliant, and stressed. The lighting is warm and lounge-like, hiding very dark secrets.
An X-ray-like magical overlay reveals the interior of a massive warehouse: dozens of live cows, goats, and sheep packed into holding pens, with conveyor belts of meat crates feeding downward into darkness. Shield Bearers patrol outside, unaware. Below the floor, something massive and unseen stirs. The tone is absurd, ominous, and darkly funny.
The party crouched on a warehouse rooftop at night, moonlight reflecting off a glass skylight. Below, the sphere of annihilation carves a glowing, reality-tearing entrance into the building as livestock are moved inside. One character checks a timing signal from Adzinka, another grips a rope, another peers nervously down. The mood is tense, ridiculous, and cinematic—this is clearly a terrible plan and everyone knows it.