With the A-team off in Tempest, Steps Without Looking activated the trusted B-team to root out a traitor leaking mission info from inside the Bastion.
Suspicion ran high as Brother Kralj, Glorb, Badger Scratch, and others quietly investigated staff members. Clues pointed to Rachano Yami snooping in Sundr’s quarters, Nixis the fairy showing guilt about Tempest, and Bahram reacting strangely to security bait. Mevlin shared documents and implied Erasmo’s stew was suspicious.
Some highlights:
- Glorb massaged Nixis and learned of her “dark past” escaping Tempest.
- Badger caught Bahram in illusions and planted false intel.
- Kroush spotted magical influence on Bahram and protected Dry Bones’ lab with glyphs.
- Erasmo made a wild “everything stew” with eyeballs and glowing mushrooms.
- Brother Kroush and Mevlin had a tense moment over demonic markings… which later mellowed into a cautious drink.

Scene: Inside Glorb’s aquatic-themed massage parlor. Glorb, a serene fish-man, gently massages Nixis the fairy, who lounges nervously on a crystal-slab table. Bioluminescent plants glow softly. Her expression is troubled — she speaks of dark deeds in Tepest. A bowl of white elephant gift ideas sits half-finished nearby.

Rachano Yami stands in Sundr’s dim quarters, caught mid-search. Papers scatter, arcane diagrams hang on walls. Orbal Houndstooth peeks in from the doorway, nervous and wide-eyed. A shaft of golden light highlights the tension.

Bahram sits before a cracked mirror in the theater. His fine robes and jewelry flicker under a magical dispel effect. Badger Scratch leans nearby, watching carefully. Reflections show differing outfits — signs of illusion. A stage prop marked “Wintertide Spectacular” rests behind them.

The sealed entrance to Dry Bones’ lab. Calavera lounges casually in front, arms crossed, refusing entry. A security rune glows faintly behind her. High above, a hidden owl perches, watching the scene. Brother Kroush installs magical glyphs nearby.

In a dark armory lit by flickering torchlight, Mevlin Grone gestures with a clawed hand over maps and scrolls detailing staff movements. Demonic symbols linger faintly around him. Brother Kroush stands opposite, one hand glowing with divine magic. Between them: suspicion, paranoia, and the threat of corruption.

In the Bastion’s dimly lit kitchen, Erasmo (the cook) stirs a massive iron cauldron with exaggerated, gleeful intensity. Strange ingredients float in the bubbling stew — an eyeball, glowing mushrooms, a scroll, and something vaguely… twitching. The walls are plastered with Wintertide recipe notes. Brother Kroush peers in skeptically from the doorway.

In a dimly lit armory filled with maps, scrolls, and faintly glowing infernal symbols, Mevlin Grone — a gloomy tiefling with horns and clawed hands — shares a quiet drink with Brother Kralj, a tall, calm elf whose hand glows softly with divine magic. The two sit across from each other at a small table with mugs raised, in a moment of uneasy camaraderie. Background features shelves of weapons, war room papers, and flickering torchlight. The tone is moody but warm, suggesting suspicion has briefly given way to understanding.
Glorb.
Glorb team… glorb mole. Glorb trust? Not glorb.
Glorb fairy? Glorb massage. She glorb sad. Tempest… glorb dark.
Glorb stew. Glorb bad stew. Glorb mushroom… eyeball… glorb scroll.
Badger glorb trap Bahram. Glorb sparkle clothes.
Kroush glorb sigils. Calavera: “no glorb here.”
Mevlin glorb demon scrolls. Kroush glorb light hand.
Glorb drink. Mevlin glorb drink. Not friends… glorb drink.